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Original stories blending game mechanics with rich fantasy worlds.


The Twilight Company
Level up. Earn Abilities. Gain overwhelming power.
Tempest, fired from his job and dumped by his girlfriend, opens a package from his former employer—only to be transported into realm of magic, monsters, and cute goblin thieves who can’t keep their hands out of his pockets.
He’s entered the world of Rathos as a ‘venturer’: beings attuned to magic via enchanted glyphs in their palms.
Using the glyphs, Tempest tracks his progress in terms of levels and attributes, but that growth only comes from battling vicious monsters and clearing deadly dungeons.
Along the way he befriends dwarves, elves, demonkin, (and maybe the goblin) to form the Twilight Company, a group committed to saving Rathos—as long as the contract pays well.
As Tempest’s levels increase, however, so does his appetite for more abilities. He’ll have to decide which is more important: his new friends in the Twilight Company…or power.


